
Just because the laurel vendor charges 1 laurel for just one tier 1 crafting bag, doesn't mean laurels are garbage, it just means you'll want to spend your laurels on something more useful. Sure you won't get a new one, or a specific one you might want, but you'll still be getting high-value skins. Nothing more disappointing than getting "Iron Dagger" out of an unlock). Because they outnumber almost every other type of skin, you're almost guaranteed to get black lion weapons out of guaranteed weapon unlocks, if you already have all the common craftable skins (which you might want to get out of the way if you're investing in GUs. Yes, 60 statues will get you a complete ticket, but you could also get 2 guaranteed weapon unlocks with that. Trading statues for ticket scraps is a terrible exchange rate. Not everything you can spend your BL statuettes on is a good deal. Some kind of small-ish amount that a squad that had a decent chance of getting the kill wouldn't have a hard time putting up. Want to try again? Either dig in your pockets and pony up the gold for the price on their heads, or wait for them to come back up. The same kind of crowdfunding system they use for the boss blitz or Ho-Ho-Tron's dolyak run. One idea, perhaps they could let people make a payment to bring a failed bounty back early. It would be nice to start again right away, but maybe they don't want a failure to be completely consequence-free.

In any case it leads to a lot of frustration and wasted time. Sometimes there will be a group that could have cleared it except for an unfavorable roll on abilities, sometimes a group will roll up to a legendary only to find somebody started and abandoned it 8 minutes earlier and there's no time to finish it, and then you'll sometimes find bounties just chilling by themselves with somebody having started it and not bothered fighting. I've seen too many groups wipe at the first boss of the first dungeon because everyone decided to stand still in poison fields and try to AA the spider queen to death. Dodge attacks, don't stand in red circles, break blue bars with CC. At least glance through the wiki article so you know what mechanics to look out for and what kind of skills you'll need to slot in.Don't forget the basics. Before you go into a particular dungeon path, read up on what you're going to see there. Follow close and you'll eventually learn these places too.Study up. Dungeon running is mostly down to a science, with established places to stack for fights and places to skip trash enemies. Follow close behind them, go where they do, and stand where they stand, and don't get left behind. If you're lucky you'll have at least 2 experienced players in your group. Once you start accumulating dungeon tokens you can use them to buy lvl 80 exotic gear.Follow the crowd. Buy some rare or better gear on the TP (preferably something with power as the primary stat) and you should be ok. Nobody's going to expect you to be fully geared up in ascended or even exotic armor, but you're going to want to be decently geared, if only to make it easier on yourself.


As long as you're not joining a group advertised as Exp most people probably won't have a problem working with somebody new/low-level as long as they have a decent idea of what they're doing. If you want to do dungeons as a low level player, it's doable, but you still want to come in prepared.
